Dnd thunderstep. Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. Dnd thunderstep

 
 Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armorDnd thunderstep  Arcane Tricksters, just like Eldritch Knights, can learn a limited range of wizard spells: Misty Step at level 8, Blink or Thunderstep at

A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Unfortunately, the RAW ("rules as written") answer to your question is "no. Cleric Level. , Passive Perception 10. Chain Lightning. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive. Mirror Image. Cloudkill. Elemental Bane – 1. The semi-relevant part of the description states: Nothing can physically pass through the wall. Bam, twinning that shit can be awesome. To use. As will identify, except nobody in my party has Identify. ago. Compendium - Sources->Player's Handbook. You don’t need to provide a material component when casting identify with this class feature. Counterspell. Artificer. Xanathar's Guide to Everything. Lightning. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. Yes, a valid and common usage. Slow. ), or back into its true form. The attack occurs. Coord26673 • 6 yr. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. On a failed save, the creature takes 1d8 bludgeoning damage. Absorb Elements. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. Entangle. Thunder damage on the other hand is. Stone Shape PHB: This is one of the must useful spells in the game. Each. You teleport yourself to an unoccupied space you can see within range. You can also teleport one willing creature of your size or smaller who is carrying. So fire takes second place in creatures immune and first place in creatures. There are 13 thunder spells in DnD 5e. In comparison, control winds, gust of wind, and warding wind can all create areas of strong wind as they specifically mention the term, or in control wind's case, that you can choose the intensity of wind to be "strong". You create a burst of thunderous sound, which can be heard 100 feet away. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. So one could use Contingency as a way to keep an extra spell slotted. At the start of you next turn, and when the spell ends if you are on the. So Sithos turns invisible and whispers in someone's ear to convince them. Whenever you cast a spell that has a range of 5 feet or greater, you can. Being able to incinerate a room full of baddies? Wizard. This should be balanced. ), or a spider (20 ft. Published Aug 9, 2023. Thunderstep effects creatures in an area of effect. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The rogue uses her bonus action to Disengage and step back 5 feet, just out of reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. I'd not suggest a sane DM run these spells this way, but the most literal interpretation of the spells does infact go with what I'm saying. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. 9. Plane Shift. My second character is now a bard, just freshly turned lvl 6, so now I'm facing a hard decision. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Boots of Striding and Springing. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Wizard: Order of Scribes. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. S. 2nd-level conjuration. Skills: Refer to the 5e Warlock Guide. They flit around you to a distance of 15 feet for the duration. Members Online. On a successful save, the creature takes half as much damage and isn't pushed. Talons. , one creature. An unwilling creature must make a Dexterity saving throw. Even if the aura was weak and hard to detect, the actual enchantment was quite potent. ©2017 Wizards of the Coast LLC 3 understand their secrets. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. Jester tries to Banish the large demon, but only succeeds in getting its attention. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Fog Cloud, Thunderwave. Choose up to ten nonmagical objects within range that are not being worn or carried. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. Size. :D. Thunder Step. @JeremyECrawford Targeting spells/clear path: “Unoccupied space you can see” Does this imply targeting? Conjure fey across Wall of Force? Another ex: Misty Step. Chapter 4, Briefly. Creatures made of “inorganic material” have disadvantage to the Con save. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. School of Conjuration Spells. Shadow Step. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Range:. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. Members Online •. Thundertree was once a community that prospered on the edges of the Neverwinter Woods. Published Aug 9, 2023. Thunderwave. You do need for the campaign to go to like lvl 8+ to get any mileage out of it. Innate Spellcasting (Psionics). Spell 1. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. 3rd-level enchantment. Barbarian: Path of the Storm Herald. Free returns Within 90 days. 546 4. 3rd. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Utility. If you start your turn in an area of dim light or darkness, you can open a portal to another area of dim light or darkness within range and transport yourself to that spot. The second quote you have is a clear indicator that teleportation spells are handled differently. During the founding of the village, Thundertree was defended from monsters by the hero Palien of Neverwinter, who would. From the Forgotten Realms to Barovia, immerse yourself and your players with premium editions, artifacts, and accessories produced by the artisans at Beadle & Grimm's. You have advantage on the attack roll if the target is wearing armor made of metal. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. Challenge 2 (450 XP) Proficiency Bonus +2. Control. Spirit of Death ( BoMT): The lowest-level summon spell available to the Sorcerer. The shackles adjust to fit a creature of Small to Large size. Moon Druids are by far and away one of the most powerful classes in the game. Reactions Uncanny Dodge. From blinding enemies with radiant light to knocking them prone with awesome force, understanding damage types will result in a versatile knowledge that can be used to hinder enemies, bolster allies, and creatively. Yellow strips of magical energy loop around the creature. It completely breaks the action economy by giving you an equivalent of 2 actions. The Ready action happens after the specified trigger. Flame-like radiance descends on a creature that you can see within range. I have seen several youtubers make the recommendation to swap Misty Step for Thunderstep at level 5 and above for Warlocks, as the natural progression of your teleportation spells. You can bring along objects as long as their weight. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Wizard. 260. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Thunderous Smite. Here's the relevant rule:. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?Regional Effects. Each creature in that area must make a Dexterity saving throw. Lore Bard Level 6 Magical Secrets. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. Continue reading our Booming Blade 5e Guide to find out more. You could make 1 weapon attack and 1 echo Knight extra attack. Description. . For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. From Tasha's Cauldron of Everything, pages 118-135. The DC equals 10 + the spell's level. your skin. Basic Rules, pg. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. Describe or name a creature that is familiar to you. Lightning Bolt. Shocking Grasp. Range: 90 feet. Source Core Rulebook pg. LWave: A blast of lightning in a 60-foot sphere originating from you. The Ready action happens after the specified trigger. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Summon Draconic Spirit will be better when you get it, but this will suffice until then. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. A. With almost a decade of races, classes, features, and spells to draw from. Barrier Tattoo, Uncommon. ©2023 Wizards. Languages --. Languages Deep Speech, Undercommon, telepathy 120 ft. She casts Dispel Magic on the rift, closing it. The roc makes two attacks: one with its beak and one with its talons. You have plunged into a pact with the deeps. and other countries. Components: V. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. The game organizes the chaos of combat into a cycle of rounds and turns. At Higher Levels. You have advantage on the attack roll if the target is wearing armor made of metal. Hop down to attack, hop back up into your interdimensional hidey-hole and pull in the rope. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of. Perhaps one of the most overlooked player actions in Dungeons & Dragons is the effective use of character. Rings of shocking grasp were often ordinary in appearance but emitted a weak magical aura. As a player, I recognize that I underrated Misty Step. Cloud of Daggers Concentration Conjuration • V, S, M. Fjord casts Thunderstep and heads toward the exit, leaving her alone with the minotaur-armanite. 1st. Well, I don't think specifying an attack is required, but it works this way. Also like TM, its only limited by the. On a failed save, the creature is enclosed for the duration. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. The oni's innate spellcasting ability is Charisma (spell save DC 13). , one target. This spell allows you to 'aim' your damage, and thus you can avoid any friendly fire or the like. I think this logic is wrong. This small, sparkling stone emits a bright light and loud bang when shattered. First time DM comment. To make an ability check, roll a d20 and add the relevant ability modifier. You magically twist space around another creature you can see within range. Range: 90 feet. Of the above - I'd put enemies abound, fear and melf's minute meteors as good choices for a first pick on 3rd level spells. The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker. Damage/Effect. Spell Lists. The Antimagic Field is like an aura - it's centred on the caster and follows them. Choose a creature within your reach and make a melee spell attack against it. Far Step. A Complete Guide to Playing a Tempest Cleric in 5e D&D. The first route would be exactly what you suggested - a Charisma saving throw, using it against the spellcaster's saving DC. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. In the meantime, the javelin can still be used as a magic weapon. Level: 3. r/dndnext. DD is fighting with too many other good utility spells. Thunder Breathing (雷 (かみなり) の呼 (こ) 吸 (きゅう) , Kaminari no kokyū?) is one of the five main Breathing Styles directly derived from Sun Breathing. The condition ends if the grappler is incapacitated (see the condition). The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. There is no suggestion on any of them except thunderstep that a noise is associated with the movement (at least nothing more than regular movement might cause). Languages --. Ideas for dnd Scams. On a critical success, the target takes double damage and is dazzled for 1 round. 13. . Misty Step is a bonus action, so you can attack and teleport in the same round. Each creature in the line must make a Dexterity saving throw. V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. For more help, see my Practical Guide to Summoning Spells. The draw distance is greater than a halfling's arms can physically manage. Liam Blackley. The wind lasts for the spell’s duration. 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. Slam. Part of the Find Greater Steed spell: As long as you're mounted, Self-ranged spells also affect your mount if you want them to. , one target. While you wear these boots, you can use a bonus action and click the boots' heels together. The neothelid makes two tentacular tongue attacks. 1 Minute. It’s also available on sorcerer, warlock, and wizard classes. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Before Booming Blade can deal damage, however, the target must move at least 5 feet. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. On a failed save, the creature is enclosed for the duration. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4. An incorporeal creature isn’t affected. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. At low levels, Booming Blade deals 1d8 worth of thunder damage. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Melee Weapon Attack: +6 to hit, reach 5 ft. It's just 1d8 lightning damage, without any modifier. If I am wrong, can someone cite to the exact page of Xanathar's that specifies that Thunderstep is a Warlock spell, because it is not listed as such on the Spell page in Xanathar's. Damage/Effect. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range. On top of that, another 37 are resistant. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). Damage/Effect. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Details File Size: 23724KB Duration: 8. Thunderstep, a 3rd level spell, allows you and one other ally, to teleport up to 90'. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Bite. Spell: Thunder Step (5e) Guide for d&d 5th edition. Personally, I'd take the Xd10 to 2+ creatures and a good chance they won't be catching me again any time soon over 0 damage and the possibility of having to make the same. Aasimar are already known to be born of humans and celestial beings, and they've been given a divine purpose by the gods themselves to do good within the planes. 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The Fighter watched from the sidelines and said, “I don’t know if this counts as god’s mercy,” as another severed devil arm went flying. The darkness spreads around corners. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Can I Misty Step across WoF, because I can see it, but I don't have a clear path?Sleet Storm. Target: A willing creature. Melee Weapon Attack: +10 to hit, reach 5 ft. As a spellcaster in Dungeons & Dragons, it can be easy to feel overwhelmed by the number of options available to you. Thunderstep not only uses an action, but also. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. Well, I don't think specifying an attack is required, but it works this way. , passive Perception 16. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the. It’s also available on sorcerer, warlock, and wizard classes. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) Duration: Yes Up to 1 hour. This means that these cantrips do not require you to take the Attack action, they require you to take the. It's a classic "specific vs general" case, which per the PHB, specific always wins. Moreover, you can cast one of your cantrips in place of one of those attacks. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Thunderstep is awesome for a Storm Sorcerer, but probably a lot less useful for a run of the mill Wizard. It’s also available on sorcerer, warlock, and wizard classes. Bam, twinning that shit can be awesome. Matt has the players roll a new initiative, since they have entered an entirely new round of combat. Spells of utility tend to be very usefull buffing your party and debuffing your enemys, and with bardic inspiration is even better. BUT. Hit: 23 (4d6 + 9) bludgeoning damage plus 18 (4d8) psychic damage. The range of the spell is now 5 feet. Aberrant Mind Sorcerous Origin Features. Casting Time: 1. You attempt to interrupt a creature in the process of casting a spell. You can avoid provoking an opportunity attack by taking the Disengage action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. Roll a d20 at the end of each of your turns for the duration of the spell. Since it doesn’t target “self” like misty step, it isn’t eligible to be used with contingency. Call: When distressed or in danger, cranes can issue a loud call that sounds somewhat like a trumpet and can be heard by all within a mile and all with a passive Perception of 10 or greater for 1d6 miles. If you are good or neutral, their spectral form appears angelic or fey (your choice). Duration: Instantaneous. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. All the escape spells I can think of off the top of my head (teleport, mistystep, thunderstep, freedom of movement and plane shift) have a verbal component in which case silence will make escape difficult for any non sorcerer with out subtle magic. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. It was used for the longest time in different parts of the world for the same purposes as now - waterproofing. Beau and Nott focus on. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. They float in the air and orbit you for the spell’s duration. 9th-level abjuration. you has disadvantage on the attack roll. Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. ago. It works as a distraction as well. You attempt to interrupt a creature in the process of casting a spell. Conjuration. On a successful save, the creature takes half as much damage and isn’t pushed. Artificer can cast the following thunder spells: Booming Blade. But the splash damage of half your EDIT: Sorcerer Level Charisma mod is very low (2-3 1-10 damage, maximum) and also involves being in or near melee range (10 feet or less). My second character is now a bard, just freshly turned lvl 6, so now I'm facing a hard decision. All spells available to warlock as higher-level spells are “Mystic Arcana”, and work differently from Pact Magic spells. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). While frightened by this spell, a creature must take the Dash action and move away from you by the safest. Each creature other than you within 5 feet of you must make a Constitution saving throw. Unlike most other arcane spellcasters, particularly the wizards they are often compared with, sorcerers had innate magical ability and were noted for their lack of study in obtaining such power. Components: V, S, M (a playing card depicting a rogue) Duration: Instantaneous. The area is heavily obscured, and exposed flames in the area are doused. To play Dungeons & Dragons online, all you really need is an internet connection. These are Crown of Stars, Storm Sphere, and Wall of Light. 1 Action. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Cobalt steel forms rings around your calves and reinforces the toes of the boots. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. A Bard could include a handful of other spells if they picked up Contingency . For the warlock spell list without optional spells, see Core Warlock Spell List. The sound can be deafening to those in the immediate vicinity; all those within 10 yards of the bird when it issues its call must make. Talos makes her a great and feared commander. Description not available (not OGL). The caster must choose an unoccupied location; this location must be up to 30 ft. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Strixhaven By Caroline Gariba - Fleeing Escapees In The Night By Brian Valeza. Tasting it will tell you what potion it is. You create a burst of thunderous sound, which can be heard 100 feet away. The prison can be a cage or a solid box, as you choose. save or take 3d10 thunder damage. 3. The duration of this spell is instantaneous and casting time 1 action. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. It also helped that I was able to get a discount on it, since we just saved the local economy by clearing their mines of a curse. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Hit: 16 (3d6 + 6) bludgeoning damage. Been pondering about making Noob Saibot in 5e, then started considering some of the other MK mainstays (based on what I know of them from the upcoming MK11) . * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. The fog spreads around corners. Thundertree was a small village in the plains east of Neverwinter on the edge of the Neverwinter Wood. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. It’s also available on sorcerer, warlock, and wizard classes. If and when their characters die (and they do), those characters stay dead. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Multiattack. A. You know the artificer spells detect magic and identify, and you can cast them as rituals. Here's the relevant rule:. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Magic tattoos are initially bound to magic needles, which transfer their magic to a creature. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The target must make a Dexterity saving throw. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Gust of Wind, Shatter. A wave of healing energy washes over the creature you touch. We would like to show you a description here but the site won’t allow us. Range: Self. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Pretty simple, this one. Wish for a Find Greater Steed pegasus, then use the free Misty Steps to teleport yourself and your pegasus around. Warlock: The Fathomless. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. Casting time: 1 Action. Hit: (1d8 + 4) piercing damage. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. so fear would be 100% ticking crowd control, while thunder step would help with injured allies until i multiclass divine soul in 2 levels. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. ago. Regeneration. The area is difficult terrain for creatures. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. The storm sphere spell never explicitly states that it creates "strong winds", only a "sphere of whirling air". When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level. Classes: Druid, Ranger, Sorcerer, Wizard. The DC equals 10 + the spell’s level.